My research paper is important because it outlines how communication plays an enormous role in the engineering design process. It shows that engineers use much more writing and visual communication than most people realize. Most engineers take all of it for granted because they don't think of it as writing. When in reality it is exactly that. From the start of the start of the design process, engineers need to define their problem that they have to solve and research about previous designs or break it down into simpler pieces. In order to keep track of all that information they write a lot of it down. Engineers will also use a house of quality to translate consumer requirements and constraints into engineering constraints. They think of it as a function of something that they can control. For example, low weight is a function of density and amount of material. Engineers can control both of those functions in the design process. Later on, mostly during the analysis part, engineers will do risk management and effects analysis on the object that they made. They record where it could fail, how it could fail and how spectacular it will fail. They do this to keep the product safe and to minimize future problems that might occur with the thing that they are making. So overall, this paper will help me as well as future students to understand what it is they will be learning and using in practice.
One of the main problems I am having with my research paper is that I can not seem to find much in the way of explaining why they do the certain documentation that they do. There is quite a bit on how it is used but not much on where it originated or why it is this way.
This is my English 250 blog. My name is Josh Lendi and i'm from Homewood, Illinois (which is a suburb just south of Chicago) "I will respect your opinion as long as your opinion doesn't disrespect my existence"
Tuesday, March 25, 2014
Tuesday, March 11, 2014
Research Proposal
The Various
Communications Used in the Engineering Design Process
Mechanical engineers, much like any
other engineer, are tasked with designing and creating various objects with a
specific functionality and cost. “Two
heads are better than one” is a philosophy that is often used in the
engineering discipline. For this reason,
they will work in teams to create something new or to improve upon an existing
object. This is where the communication
plays a major role in the ability to get a job done. They must be able to relay information
between other engineers, engineers and business people as well as engineers and
clients or consumers. Cross discipline
communication is one of the hardest ways to get ideas across because what they
engineers see is something different than what the business majors see or vice
versa. On top of that, engineers must
also be able to record their results and ideas in order to reproduce them later
on. How they accomplish this is in many
different ways based on what they are trying to say, who they are talking to
and whether or not they are recording information or brainstorming information.
The various ways that mechanical
engineers transfer information is based upon who they are trying to communicate
with, what they are trying to communicate and when they are trying to
communicate it. There are many different
forms, charts and tables that mechanical engineers will use to convey these
messages. They often involve some sort
of a visual representation that can be translated into words and ideas. Visual and oral communications are the main
forms that they will use but they also need ways to record those visual and
oral conversations. This leads to
copying the visual communications into printed copies and the oral
communication turns into more visual communication in the form of charts and
drawings.
Mechanical engineers want simple,
straight to the point things that they can pull an answer from easily. Visual
communication aids in this process by making it easier, more efficient and
quicker to decipher. Throughout the
design process, which starts as soon as a team is tasked with solving a
problem, there will be many things said or discussed by the team. They need a nice way of organizing this, so
to solve this problem they came up with ways of recording the ideas for future
reference. As you begin a problem, the
team must first ask themselves what their problem means or start by defining it
in some way. They then do research on
that topic to discover what ideas have been thought of already or how to break
the complex problem even farther down into simpler pieces. This requires taking notes on what they
research. I will refer to the Deep Dive
video throughout the paper as a reference to this design process. In the beginning of the video, the team
called Ideo was tasking with making a new shopping cart. They researched previous designs, such as
what worked or what did not work. They
saw that they had to break down the problem even farther because everyone shops
differently. Some people like to leave
their cart at the end of an aisle, grab what they need from that aisle and then
return to their cart. Whereas, other
people take their carts everywhere they go.
After research, there is what is called the brainstorming part. This is exactly what it sounds like, in the
sense that they all get together and brainstorm ideas. The one rule about brainstorming is that you
cannot put down an idea and no matter how extreme, silly or obscure an idea
is. Within Ideo, the camera takes a look
at how all the engineers will sit in a conference type room and think of crazy
ways to improve the shopping cart. By
the end of that brainstorming session, they have too many ideas to use and must
consolidate them into a two or three good ideas. They accomplish this through what is known as
a house of quality, morphological matrix and decision matrix. These tools allow the engineers to
qualitatively assess the ideas that were thought of. Everyone has limitations that they have to
work with and engineers are no different.
As with Ideo, they have to make it at low cost so that it will sell,
functional for the everyday person to use and keep it with the same dimensions
as a normal shopping cart. These are
called constraints. In the house of
quality you take the constraints or requirements that the client desires and
put them in the left side. Then,
engineers relate them to a certain function of the object that they are trying
to create. For example, at Ideo,
materials is a function of cost because some materials are more expensive than
others. You have control over the
material you choose to make it with so you can define materials in the top part
of the house of quality. After all your
constraints are dealt with, you look at the relationship between the functions
that you defined. It is a way for
engineers to translate consumer words and adjectives into math and science
terms. This is useful so that engineers
can easily sort through what they have to accomplish with this project. Next in the design process is to see which of
your secondary designs are good. You
then look to see how your competitors are doing in the categories of things
such as price and compare them to you.
Sometimes ideas get combined because if one idea has very low cost but
large size and another idea has high cost and small size the you can combine
the ideas to make an even better one.
This is where the major engineering analysis comes into play and where
most of the communication happens. This
is because ideas are thrown out, changed, combined or redesigned, so to keep it
all straight they have to record how they got to it. After that comes prototyping. This is where the object is made in a
computer software and tested as though it were in real life. From here they can modify the design so that
it performs better and figure out if they need to redesign something. Communication at this stage is mostly
technical drawings which are drawings of the actual object that is to be
created. They have specific standards to
communicate lots of information between engineers and manufactures or whoever
is making the part(s). The other form is
a chart called failure modes and effects analysis (FMEA). These are used to calculate the risks of
failure in something and how serious it would be if it were to fail. They are to prevent harm to anyone using the
object and to ensure that it will not breakdown. Nobody wants to buy something is just going
to break, nor is someone going to buy something that poses a threat to
them. This is there to prevent all
that. After it is verified that its safe
they begin production and the product hits shelves.
Overall, the communication that mechanical
engineers use to convey design intent from the beginning stages of the design
process are wide spread but often involve some form of visual communication
that can be translated into a meaning that is useful to the engineers
Starns, Gloria (2014, March
6). Personal Interview
This interview was with a Mechanical Engineering professor here at
Iowa State University. She has been
teaching for a long time. She teaches a freshman class as well as a senior
design class. This makes her an expert
in the field. During the senior design
project, you actually deal with real companies, so she would know about how
companies function and what they are looking for. She taught me what the tools to communicate
were so there was not any bias.
Apostolakis, G. E. (2004), "How Useful Is
Quantitative Risk Assessment?". Risk Analysis, 24: 515–520.
It takes a look at the use of risk analysis in
the designing and production of something.
It focuses mainly on how it is conducted during engineering analysis,
how engineers typically account for this risk factor and the advantages and
disadvantages of this method. It seems
fairly unbiased because it essentially verifies what Professor Starns told me
as well.
Sant'Anna,
A.P. (2012) "Probabilistic priority numbers for failure modes and effects
analysis". International
Journal of Quality & Reliability Management, 29(3):349 - 362
This article shows how to perform a Failure modes
and effects analysis. These are useful
to help prevent the failure of an object.
This explains the procedure, how and why it became a choice for
engineers to use.
Temponi, C
and Yen, J and Tiao, W.A. (1999), "House of quality: A fuzzy logic-based
requirements analysis". European Journal of Operational Research,
117(2):340-354
This paper is very factual. It agrees with the other sources about house
of qualities so this leads me to believe that it does not have any bias, or has
very little. It is a good length article
that explains the reason, calculations behind the House of Quality. It identifies relationships between the
different parts and explains why each part is there. It explains how that it is not an exact
science when making this but rather a tool to aid and guide engineers.
Hauser, J.R. and Clausing, D. (1988), "The
House of Quality". Harvard Business Review
Although this article is older, it outlines a
general design process that is widely used.
It explains why design is so hard and how the house of quality helps
engineers to make decisions about which idea they should fund.
Nagamachi,
M. (1995), "Kansei Engineering: A new ergonomic consumer-oriented
technology for product development". International Journal of Industrial
Ergonomics, 5(3)
This article shows how to implement newer design
processes. It shows that although there
are different types of design approach.
It explains the product-out and market-in approaches to consumer
products. It shows a different type of
communication in the design process.
This paper seems to be more factual and stating results than opinion
based, which means less bias.
Tapke, J
and Muller, A and Johnson, G and Sieck, J. "House of Quality: Steps in
understanding the House of Quality"
This is a simple article that explains the house
of quality. I would use this to
corroborate information that I find in other articles to stay with consistent
information.
Clearance
Chart and Lubrication Diagram. Digital image. N.p., 29 Dec. 2010. Web. 8 Mar.
2014.
This is an example of a technical drawing for an
aircraft engine. I planned on using this
as an example when talking about technical drawings in my paper.
Gearyinteractive.
"The Deep Dive" Youtube. Youtube, 26 January 2011. Web. 8
March 2014
This is an educational video about an engineering
firm that goes through the design process to build a new shopping cart. It will show the design process and I would
refer to it often as a single example for the reader to follow. It is a ABC Dateline production. It seems more to function to show the design
process rather than persuade the audience in some way.
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