Monday, April 7, 2014

Research paper

Product creation is no easy task that can prove to be pretty daunting as well.  Engineers pull it off in a seemingly flawless way.  This is because they have a process to follow.  Although the engineering design process varies between firms, it is essentially the same idea throughout all.  You begin be defining your problem, think of ways to solve it, research and refine your ideas, then build and market it.  When it comes down to it, the whole process can get very complex and hard to keep track of everything that is going on.  Engineers will use visual, oral and written communications to convey ideas, thoughts, actions and intent to other engineers, manufacturers or clients during the engineering design process in creating a new piece of technology.
First order of business for the engineering firm is to define a problem.  Most of the time, this is a problem that society is facing and needs innovation.  Other times it is for a client with the intention to make profit.  In an ABC production, the engineers at a company called IDEO we tasked with designing a new shopping cart[1].  This is a very crucial step because it will define all sequential steps.  In this step engineers will be communicating with clients as to what is required, expected and deemed suitable for this task. 
During this stage of things, there is often lots of written communication that is used for reference later on in the project.  They cannot remember everything that was said so they will write it down.  This makes the needed information easily accessible and they will not have to bother the client when they need to remember a detail about the product that they were tasked with building.  The engineers may begin to use a house of quality in this stage while they have the client present.  A house of quality is essentially a spreadsheet that translates the client defined constraints into engineering jargon that will be used in evaluating the ideas that are thought of during the next few phases.[2] 
Next in engineering process is research and brainstorming.  They can go in either order, which is why they are talked about together.  Research is exactly what it sounds like.  Engineers will go and research similar problems to the one they are tasked with solving.  This could be something very simple and only requires a web search, whereas others require extensive searching.  On the more research heavy side of things is what is called reverse engineering.  It is taking apart an existing product or object and attempting to learn how it works and why it works well or does not work well.  Companies do this all the time and there is nothing illegal about it.  Specific companies will put warnings or labels on certain parts that says open at your own risk.  For example, there is a cell phone that Boeing designed and manufactured that will erase all the data on the phone if the back cover is taken off.  This could be useful for sensitive government officials or spies. Boeing’s intention though was to release a phone that could be bought by the average person.  They did this so that if your phone gets stolen or someone tries to hacking the phone it will get rid of all the data. 
Sometimes during this stage the engineers find that there is little to no documentation of something like this before.  In that case they are left more in the dark but it allows for more creative freedom when actually making the final product because you have nobody competing.  It could be that the technology does not exist to make a certain product fit the desired constraints.  If they are faced with an extremely challenging problem, then they will break the problem up into something that they can solve more easily.  A screw is nothing more than a ramp that is wrapped around an axis.  This is an over simplification of it but it serves to show that problems can be broken into smaller parts.
Mostly written communications are used in this part.  The reason is that basic researching techniques only require basic note taking.  This again is used more for the fact that they cannot remember everything so they need to write it down to remember.  While exploring different answers to the problem, they might end up drawing basic sketches for the brainstorming process to come.  The sketches could also serve a reference because it is much easier to draw what something looks like instead of trying to describe it in words.  These would be classified under visual communications. 
After all the research is gathered, brainstorming is allowed to happen.  Brainstorming is meant to be a free thought, no criticism is allowed and just to get ideas flowing.  In the Project Lead the Way classes, you are taught that it does not have to be a viable option.  If you thought of a pair of shoes that could shoot lasers as defense, give you super speed and make your feet feel like they are on air all while making your breakfast then by all means you are allowed to bring it up.  The logic behind this is that even crazy ideas can lead to something worth noting.  In the IDEO video, the manager talks about how he encourages such craziness and free thought.[3]  From some random idea that nobody thought would work came something remarkable and innovative. 
Sketches, doodles and words would be the communications used in this step.  This is because each person is allowed to make up their own ideas on how they think they should solve it.  To communicate this to the other engineers on the team, they will draw what the product would look like with lots of arrows explaining what each thing does.  These sketches can range from something drawn on a post it note to something that is on a large piece of white paper that has shading and looks like a piece of art.  Members of the team present ideas to the rest of the group using their drawings.  This would be oral communications.  The team leader would then write down notes about each design and everyone gets a say in which are the preliminary designs. 
Visual communications are vital in this area because if a picture is worth a thousand words then it would take a lot longer time to get these accomplished.  These sketches demonstrate ergonomic design, visual appeal, functionality, and how complex it is or is not.  There is something about visual design that makes it easier to understand and communicate complex ideas.  To explain something in words is simply too vague for this step.  If someone said that their design was cubic, medium size and could made using only 6 parts then everyone’s idea of it might be different than what the original person had in mind. 
Once all possible ideas have been thought of they move into the phase called identifying constraints.  Now constraints are something that would restrict the engineers in some way or another.  The resources are not limitless so they have to work within a confined space that would make the product profitable and marketable while still solving the problem at hand.  For example, a client wants a revolutionary redesigned backyard grill.  They would want to be able to sell it in the future and make it available to many people.  A constraint would be that it has to be sold for under two hundred dollars, has a maximum volume of 64 feet squared and has to have a smoker box attached somewhere.  These are important because the world does not have limitless resources and people selling this product need to be able to make money from it.  Engineers have to make products that are going to be useful and practical.  Nobody will buy a hundred dollar toaster oven.  They have to keep consumer in mind while doing this.
During this time a house of quality and morphological matrix are constructed to better visualize the constraints and goals of the project.[4]  For the most part, the fun has ended and it is now time to think more logically and seriously about what designs to consider.  A morphological matrix is a spreadsheet that shows what the client is looking for and what the engineers came up with during the brainstorming sessions.  It takes all of the better ideas that are proposed and ranks them based on the criteria that the client has spelled out for them.  It examines the strengths and weaknesses of each design.  Most of the time, they start out with five decent designs and figure out where the strengths in each lie. If one design has very low weight but very high fuel economy, whereas another design has very high fuel economy but is heavier, then they would most likely combine the two ideas to make one better idea.  They do this for all the other designs remaining and see what remains.  Often, it is only two or three designs that make it this far.  This is the more where problem solving is used a lot.  During this they are more focused on legitimate ideas that would make it to the production stage. 
“The house of quality takes the client related constraints and turns them into engineering related constraints”[5].  If the constraints that the client is concerned with are low weight, high fuel efficiency and low costs, then the engineers would relate those terms into more math and science terms[6].  Low weight is a function of density, type of material and size of the material.  If they choose a very dense material then it will weigh more for a smaller volume.  If they choose carbon fiber over stainless steel then the cost goes up.  They would look for a cheap, light weight material.   The size of the material could be related to the volume of a container or it could have to do with the cross sectional area of a more vehicle type product.  High fuel efficiency can be thought of in terms of weight and aerodynamics.  Aerodynamics can be effected by the cross sectional area of the product.  A flat piece of steel does not move through the air very easily when it has more area facing the direction of travel.  Turn the steel on its side with less area facing the wind and it moves easier.  They all end up relating together in some way.  At the top of the house of quality, which is called the roof, is a large triangle with smaller triangles in it.  The engineers use that to figure out how the math and science terms they just came up with relate to each other, as in the example just given. 
Much as the name implies, this is the select an approach and design proposal stage of the design process.  After the best designs have been considered and looked over, the team of engineers decides on a final approach to take.  They review over the design ideas that have made it this far and try to narrow down and figure out which would be the best one to go into production.  Once again, they will often combine ideas that have complimenting advantages to make the product better in some way.  They will fine tune the details of the agreed upon design as to minimize flaws. 
This leads to another form of written communications that they use in documenting the birth of a product.  The two main ones that are used are risk registers and failure modes and effects analysis (FMEA).  Risk registers examine the likelihood of something going horribly wrong.  For example it will say a steel bar can withstand this amount of force.  Within the design you have the bar so that it might take a greater force than it can handle, and what is the probability of that happening.  It checks for things so that once this product is being manufactured it is safe to use.  It also says how severe something is if it breaks.  If a belt that is attached to a high speed motor snapped then the belt will fly off and hit someone in the face causing severe injury.  They do not let a product move on if it has something like that.  The engineers also test to see if, once in production, the product will last in the consumer’s hands. 
Failure modes and effects analysis is essentially the same thing but on a bit larger scale.  It assesses where and when the product will break.  This is the test to see how long a product lasts and what internally will cause it to fail.  It checks for the stress that each part will take and determines whether or not that part will last the life of the product[7].  If the product out on the market already and then the engineers find a flaw, the FMEA will determine how catastrophic it will be to the safety of the consumers[8]
During this step there are also design proposals that are written.  They are basically a report on what the team thinks the solution is, provide how much it will cost, the materials it uses, how quickly it can be made, etc.  The team of engineers will meet back up with the client during this time and submit their design proposal to them.  If the client likes the idea and thinks it is viable then they continue on with the design process. 
Once the design is approved, the team begins plans to model and prototype the design.  This is the next step in the design process.  Modeling software is something every engineer will encounter at some point and it is the basis for prototyping.  It is called computer aided design, or computer assisted design.  Mostly it is referred to as CAD.  They essentially build the product from scratch on the computer and give it physical characteristics that would match the material being used.  By doing this they can save a lot of time and money.   By modeling it they can do stress tests on it, figure out where something does not fit or how to assemble the object once it is fabricated.  It gives them a chance to work out the remaining bugs.  Nothing is going to be perfect the first time so they do this in order to better the final product.
From the CAD model, they create technical drawings of each part that they modeled in the computer.  From here, they dimension the drawings and add comments for the manufacturer who will end up making it.  The visual communication here is the upmost importance.  The engineer who is making the technical drawing is tasked with calling out where certain parts go and their respective dimensions.  They have to be careful as to not over dimension the drawings.  The manufacturer does not want to have too much information because then it just makes the drawing complicated and he or she might miss an important dimension within the drawing.  The person who creates the drawing has to be careful so that just the right amount of information is on there. 
Within the technical drawings, there are many standards that engineers have to follow.  There are Geometric Dimensioning and Tolerances (GD&T) and these give rise to standardized ways of communicating.  One of the protocols include, a diameter is symbolized by a forty five degree angled line coming from the circle and then is followed by a little circle with a line that slashes through it.  This is a universal symbol that the dimension given near that is a diameter.  This way it is not confused with a radius or arc length.  GD&T also outlines how tolerances have to be.  Tolerances are how tight of a fit something else will fit into that hole.  It dictates if a hundredths clearance is enough or is a three thousandths clearance enough.  In different applications this will be different.   If a loose fit was required with not a lot of force then there is one type of hole that is made, whereas if a snug fit, high load and high revolutions per minute is going to need a different tolerance.  These are the things that the engineers have to think about when designing a product. 
Once a prototype is made the engineering analysis part of the process can begin.  This is essentially making sure that the product does what it is intended to do and that it does not do what they do not what it to do.  This is where a change order could come into play.  A change order basically is something that needs changing on the product so they have to document what the change was and why it is required. 
All of this is to limit the risk to the user and ensure that they have created something that is safe to use and will last a while.  During this it also allows them to make sure that they are within standards and limits set by the government.  A new car has to only allow certain amounts of carbon dioxide into the air per minute. 
Once the birth of a product is complete, there is only one last step to do and that is to make sure you have records of everything and document whatever you left out.  Documentation is extremely important to them because if they need to go back to this project for some reason then they have all the information that they need.  They can repeat the process without having to go through the steps again.  Now because of all the documentation, this part is the most communication heavy, in the sense that they are trying to communicate with a future human being.  This is often used in math and science heavy disciplines.  It becomes important, not just to engineers but everyone, because science and math are based on reciprocation.  If someone does and experiment is Boston then someone else in Tokyo should get the same results. 
Overall, visual, oral and written communications play a major role in the birth of a product during the engineering design process.  The communications are so vital because it creates a trail for other engineers or even themselves to follow.  This allows for knowing what happened every step of the way, so that future people will be able to find their path of logic and recreate what they did.  Nikola Tesla was considered a mad scientist during his life and yet we continue to look back at his technical drawings trying to figure out what he was trying to do.  From those documents alone, we have been able to figure out what and why did those things. 






Works Cited


Apostolakis, G. E. (2004), "How Useful Is Quantitative Risk Assessment?". Risk Analysis, 24: 515–520.
Clearance Chart and Lubrication Diagram. Digital image. N.p., 29 Dec. 2010. Web. 8 Mar. 2014.
Gearyinteractive. "The Deep Dive" Youtube. Youtube, 26 January 2011. Web. 8 March 2014
Temponi, C and Yen, J and Tiao, W.A. (1999), "House of quality: A fuzzy logic-based requirements        analysis". European Journal of Operational Research, 117(2):340-354
Starns, Gloria (2014, March 6). Personal Interview



[1] Gearyinteractive. "The Deep Dive" Youtube. Youtube, 26 January 2011. Web. 8 March 2014
[2] Temponi, C and Yen, J and Tiao, W.A. (1999), "House of quality: A fuzzy logic-based requirements analysis". European Journal of Operational Research, 117(2):340-354
[3] Gearyinteractive. "The Deep Dive" Youtube. Youtube, 26 January 2011. Web. 8 March 2014
[4] Starns, Gloria (2014, March 6). Personal Interview
[5] ibid
[6] ibid
[7] Apostolakis, G. E. (2004), "How Useful Is Quantitative Risk Assessment?". Risk Analysis, 24: 515–520.
[8] Starns, Gloria (2014, March 6). Personal Interview

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